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Punto Banco

Baccarat is a game of pure chance. No decisions after you bet. Your only job is to choose where to put your money.

  • Player: bet the Player hand wins. Pays 1:1.
  • Banker: bet the Banker hand wins. Pays 1:1 (minus 5% commission). Banker wins slightly more often.
  • Tie: both hands equal. Pays 8:1. Rare. Tempting. Usually wrong.

Card values: Ace = 1, 2–9 = face value, 10/J/Q/K = 0. Hand value is the last digit of the total: so 7+6=13, value is 3. Closest to 9 wins.

Each hand starts with 2 cards. A natural 8 or 9 ends play immediately. Otherwise a third card may be drawn automatically based on fixed tableau rules, no choices involved.

Use the chips to build your bet, pick your side, then hit Deal.

Texas Hold'em

You and 3 opponents each get 2 private hole cards. Five community cards are dealt in stages. Make the best 5-card hand from any combination of your 2 and the 5 community cards.

Stages: Preflop → Flop (3 community cards) → Turn (1 more) → River (1 more) → Showdown.

Between each stage there is a betting round. On your turn:

  • Check: no bet required, pass to next player.
  • Call: match the current bet to stay in.
  • Raise: increase the bet. Others must call or fold.
  • Fold: give up your hand. You lose what you've put in.
  • All In: bet everything you have.

Hand rankings (best to worst): Royal Flush · Straight Flush · Four of a Kind · Full House · Flush · Straight · Three of a Kind · Two Pair · Pair · High Card.

Presidents & Assholes

Get rid of all your cards first. The goal is simple: the last person holding cards loses.

Card ranking (low → high):

3 · 4 · 5 · 6 · 7 · 8 · 9 · 10 · J · Q · K · A · 2

Suits don't matter for rank. A 7♠ and a 7♥ are equal.

On your turn:

  • If the pile is empty, lead anything: one card or multiple cards of the same rank.
  • To beat the pile, play the same number of cards at a higher rank. If two 8s are on the pile, you must play two of something higher.
  • If you can't or won't beat it, hit Pass.
  • When all other players pass, the pile clears and you lead fresh.

Special rules:

  • 2s: a 2 (or multiple 2s) beats anything and immediately clears the pile. You lead next.
  • Revolution: play four of a kind and the ranking flips. 3 becomes the highest card, 2 the lowest. Another four of a kind flips it back.

Sort your hand using the buttons above your cards: by Rank to find playable sets, by Suit to count your spades or clubs.

Roles carry over into the next round:

  • President (1st out): plays first, receives the Asshole's two best cards.
  • Vice President (2nd): receives one card from Vice Asshole.
  • Neutral (3rd): no exchange.
  • Vice Asshole (4th): gives one card to Vice President.
  • Asshole (last): gives their two best cards to the President, deals next round.

C-Lo (Ceelo)

A street dice game. You and one opponent each roll three dice. Best result wins the round. Bet chips before rolling.

Results ranked best to worst:

  • 4-5-6: automatic win. Unbeatable.
  • Trips (e.g. 3-3-3): three of a kind. Higher trips beat lower.
  • Point (e.g. 1-2-4): two matching dice set a point (1–6). Higher point wins.
  • 1-2-3: automatic loss. Unbeatable loss.
  • No point (e.g. 1-2-5): no pair, no special combo. Must re-roll.

Each player rolls up to 3 times per round to get a valid result. If still no result after 3 rolls, it's a tie: bets returned.

Hit Roll on your turn. Watch your opponent roll. Highest result wins the pot.